Emerging Trends in Machine Learning, Data Science, and Internet of Things (Part 2)

AR-Based Interactive 3D Alphabets for Dynamic Object

Author(s): Bhargav Petkar*, Madhavi Nimkar Darokar, Kalyani Patil, Komal Umare and Sejal Shinde

Pp: 1-15 (15)

DOI: 10.2174/9798898815165126010005

* (Excluding Mailing and Handling)

Abstract

Anilearn, an Augmented Reality (AR)-based mobile application, has the potential to revolutionize the Indian educational system in rural areas. Given that 65.5 percent of the Indian population resides in rural areas and the literacy rate in these areas is only 61.14 percent, there is a critical need to enhance the educational experience for rural communities. Anilearn utilizes cutting-edge AR technology to create a dynamic and interactive learning environment for pre-primary students. By using the app to scan objects and offering interactive features and audiovisual assistance, Anilearn captures the attention and interest of young learners and provides a distinctive learning experience. This program can give all children, regardless of their location, equal learning experiences through the power of technology. However, it is essential that Anilearn is user-friendly, accessible, and aligned with the curriculum. Involving teachers, parents, and local people in the development and implementation of Anilearn can help adapt it to the unique needs and cultural setting of India’s rural areas. Anilearn has the potential to empower young learners and open the door for a better future for rural communities by making learning dynamic, engaging, and accessible.


Keywords: Android application, Augmented reality, Education, Machine learning, TextMeshPro, Unity software, Yolo.